Grade 3
Strand 1: Students develop basic technology skills to enhance learning.
- Use correct terminology for basic components of a computer system (monitor, keyboard, disk, printer, drive, mouse, etc.), and understand their basic function.
- Use keyboards and other common input and output devices (including adaptive devices when necessary) efficiently and effectively to open/close appropriate software applications and navigate using scroll bars, arrow keys, special keys, and mouse.
- Use developmentally appropriate multimedia resources and educational software to support learning.
- Select a printer and print a document with appropriate page setup and orientation.
- Use editing and formatting features in applications.
- Save a file to a designated location.
- Identify hardware and software problems (e.g., frozen screen, disk error, printing problems).
- Begin practicing correct basic keyboarding techniques.
- Learn how to operate a digital camera.
Strand 2: Students understand ethics, safety, and social issues relating to the use of electronic media.
- Develop strategies for evaluating electronic sources of information and why it is necessary.
- Recognize common uses of technology in daily life and the advantages and disadvantages those uses provide.
- Follow classroom rules for responsible use of computers.
- Understand the schools Acceptable Use Policy for the Internet.
- Practice proper email etiquette.
- Understand that the computer is a tool for learning.
Strand 3: Students apply technology tools for communication, creativity, research, problem-solving, and decision-making to enhance learning.
- Use general purpose productivity tools and peripherals to support personal productivity and facilitate learning throughout the curriculum.
- Use basic drawing and painting applications for classroom projects.
- Use appropriate software applications to organize information into graphs, tables, diagrams and charts.
- Use appropriate software applications to write and publish information.
- Use age-appropriate simulation software.
Creativity:
- Use technology tools (e.g., multimedia authoring, presentation, digital cameras) for individual and collaborative products for a variety of audiences.
Problem-solving and decision-making:
- Manipulate data using charting tools and graphic organizers (e.g., concept mapping and outlining software) to connect ideas and organize information.
- Use technology resources for problem solving, self-directed learning, and extended learning activities.
Research:
- Gather information from a variety of sources, including teacher-selected Websites, CD ROM encyclopedias, school library catalog, etc. (Explorer)
- Identify basic elements of a Web site (URL, hyperlinks, site map, etc.).
Communication:
- Use telecommunications and online resources (e.g., e-mail, online discussions, Web environments) to participate in collaborative activities.
[an error occurred while processing this directive]