Grade 5
Strand 1: Students develop basic technology skills to enhance learning.
- Understand and use correct terminology in speaking about electronic equipment and communications (e.g., hard drive, file format, log on, document, icon, window, monitor, browser, search engine, online, log on, log off, password).
- Select appropriate applications for a classroom project.
- Select a printer and print a document with appropriate page setup and orientation.
- Use editing and formatting features in applications.
- Save a file to a designated location.
- Identify hardware and software problems (e.g., frozen screen, disk error, printing problems)
- Perform efficient keyboarding skills.
- Operate peripheral equipment such as scanners and digital cameras.
- Be able to successfully transfer files from one platform to another (Mac to PC and back).
- Insert media (graphics, video, sound) into documents.
Strand 2: Students understand issues of ethics and safety relating to the use of electronic media.
- Evaluate the accuracy, relevance, appropriateness, and bias of electronic information sources.
- Demonstrate ethical and legal behavior in copying files, applications and media and understand personal consequences of inappropriate use.
- Follow classroom rules for responsible use of computers.
- Demonstrate knowledge of the schools Acceptable Use Policy, and know the consequences of violating that policy.
- Practice proper email etiquette.
- Validate a Web site for authenticity (know site origins through: domain name --.org, .com, etc.; know who the author/sponsor is, or when the site was last updated).
- Demonstrate safe practices for sharing personal information via e-mail and the Internet.
Strand 3: Students apply technology tools for communication, creativity, research, problem-solving, and decision-making to enhance learning.
- Select and use appropriate general purpose productivity tools and peripherals to support personal productivity and facilitate learning throughout the curriculum.
- Use basic drawing and painting applications for classroom projects.
- Use appropriate software applications to organize information into graphs, tables, diagrams and charts.
- Use appropriate software applications to write and publish work.
- Use age-appropriate simulation software.
Creativity:
- Use technology tools (e.g., multimedia authoring, presentation, digital cameras, Web tools, scanners) for individual and collaborative activities to create products for a variety of audiences.
Problem-solving and decision-making:
- Manipulate data using charting tools and graphic organizers (e.g., concept mapping and outlining software) to connect ideas and organize information.
- Use content-specific tools (e.g., simulation software, environmental probes, measuring devices, dynamic geometric software) to enhance learning.
- Use multimedia software to create multiple links among various pieces of information.
Research:
- Gather information from a variety of sources; Websites, encyclopedias (online or on CD ROM), online periodical databases, school library catalog, etc.
- Identify basic elements of a Web site (URL, hyperlinks, site map, etc.).
- Create an original spreadsheet to sort data, create graphs and charts, and calculate formulas.
- Use a database to perform simple operations (e.g., sort, find, delete and add data).
- Use features of browser to search the Internet and navigate through Web sites.
- Bookmark sites for future reference.
Communication:
- Use telecommunications and online resources (e.g., e-mail, online discussions, Web environments) to participate in collaborative activities.
- Use technology tools to effectively communicate learning of curriculum concepts to an audience inside and/or outside the classroom (e.g., via Web pages, videotapes, multimedia presentations, desktop published reports).
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