Grade 6
Strand 1: Students develop basic technology skills to enhance learning.
- Understand and use correct terminology in speaking about electronic equipment and communications (e.g., hard drive, file format, log on, document, icon, window, monitor, browser, search engine, online, log on, log off, password).
- Understand concept and function of connectivity and networking (via Intranet, Internet, World Wide Web).
- Select appropriate applications for a classroom project.
- Select a printer and print a document with appropriate page setup and orientation.
- Use editing and formatting features in applications.
- Save a file to a designated location.
- Apply strategies for identifying and solving routine hardware and software problems that occur during everyday use.
- Perform efficient keyboarding skills.
- Operate peripheral equipment such as scanners and digital cameras.
- Be able to successfully transfer files from one platform to another (Mac to PC and back).
- Insert media (graphics, video, sound) into documents.
Strand 2: Students understand issues of ethics and safety relating to the use of electronic media.
- Evaluate the accuracy, relevance, appropriateness, and bias of electronic information sources.
- Demonstrate ethical and legal behavior in using and copying files, applications and media and know the consequences of inappropriate use.
- Follow classroom rules for responsible use of computers.
- Demonstrate knowledge of the schools Acceptable Use Policy, and know the consequences of violating that policy.
- Practice proper e-mail etiquette.
- Validate a Web site for authenticity (know site origins through: domain name --.org, .com, etc.; know who the author/sponsor is, or when the site was last updated).
- Demonstrate safe practices for sharing personal information via e-mail and the Internet.
Strand 3: Students apply technology tools for communication, creativity, research, problem-solving, and decision-making to enhance learning.
- Select and use appropriate general purpose productivity tools and peripherals to support personal productivity and facilitate learning throughout the curriculum.
- Use basic drawing and painting applications for classroom projects.
- Use age-appropriate simulation software.
- Use appropriate software applications to organize information into graphs, tables, diagrams and charts.
- Use appropriate software applications to write and publish information.
Creativity:
- Use technology tools (e.g., multimedia authoring, presentation, digital cameras, Web tools, scanners) for individual and collaborative activities to create products for a variety of audiences.
- Use advanced features of a computer graphics application to modify a drawing, painting, or photograph.
- Use simple music software for composition.
Problem-solving and decision-making:
- Manipulate data using charting tools and graphic organizers (e.g., concept mapping, flow charting and outlining software) to connect ideas and organize information.
- Use content-specific tools (e.g., simulation software, environmental probes, measuring devices, dynamic geometric software) to enhance learning.
- Use multimedia software to create multiple links among various pieces of information.
Research:
- Identify and select appropriate sources of electronic information (e.g. Internet, CD ROM, online periodical databases, school library catalog, etc.) and use them to gather relevant and current information on a subject .
- Identify basic elements of a Web site (URL, hyperlinks, site map, etc.).
- Create an original spreadsheet to sort data, set up formulas, create graphs and charts.
- Create a database to perform simple operations (e.g., sort, find, delete and add data).
- Use features of browser to search the Internet and navigate through Web sites.
- Bookmark sites for future reference.
- Organize information that is collected using a variety of tools (e.g., spreadsheet, database, saved files).
Communications:
- Use telecommunications and online resources (e.g., e-mail, online discussions, Web environments) to participate in collaborative activities.
- Use technology tools to effectively communicate learning of curriculum concepts to an audience inside and/or outside the classroom (e.g., via Web pages, videotapes, multimedia presentations, desktop published reports).
- Design, develop, publish, and present products (e.g., Web pages, electronic presentations, videotapes) using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside the classroom.
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